Here we go, the second episode of my tutorial on how to implement real-time physical modelling synthesis on the GPU, using C++ and OpenGL shaders. The first episode can be
ContinueI am Victor Zappi and _toomuchidle is my website.
I am nomadic academic and an artist, most likely a musician. Here you can find info about my research, my works and myself.
Creativity is my obsession. I constantly search for novel ways of rethinking technology and HCI. Teaching allows me to share and enforce this vision.
I eat music and I am in an open relationship with Linux_